TFT Traits Database

Browse every trait by type — Origins and Classes — with full effects and their activation breakpoints.

Origins

Attuned
Attuned
(1) Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.
Avatar
Avatar
(1) Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar.
An Avatar's chosen Trait is counted twice for Trait bonuses.
Blackthorn
Blackthorn
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.
Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.(2) 175(4) 350; Bonus is 30% stronger(6) 600; Bonus is 60% stronger
Blossom
Blossom
After combat, your Wisps are empowered.
Blossom champions gain Attack Damage, Ability Power, and 10% max Health.(3) Wisps are upgraded, 12%(5) Wisps are in every shop, 30%(7) Gain 4 gold after buying a Wisp, 45%(9) You can buy 2 Wisps per round, 50%(11) Wisps overflow with power, 100%
Bounty Seeker
Bounty Seeker
(1) Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
Caustic
Caustic
(1) Caustic damage 30% Shreds and Sunders enemies for 4 seconds.
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Coven
Coven
Gather Essence by killing champions, plus more by losing player combat.
Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.(3) 2 Essence per kill, 18 Essence per loss(4) 2 per kill, 25 per loss(5) 3 per kill, 32 per loss(7) 10 per kill, 60 per loss
Eclipse
Eclipse
(1) After 10 seconds of combat, the Eclipse kills the lowest Health enemy, repeating every 3.5 seconds.
Elderwood
Elderwood
Gain placeable Elderwood plants.
Plants gain 25% Max Health and 10% Ability Power per Elderwood Star Level.(3) A Stonebark Tree and a Lifebloom(5) A second Stonebark Tree and Stonebark Trees gain 200 Health(7) and the Deepwood Protector(9) Plants star up to 2-star(11) Plants star up to 3-star and the forest comes to life
Emerald Aspect
Emerald Aspect
(1) Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
Fae
Fae
Your team's damage, healing, and shielding attracts Pixies.
Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.(2) 5% and 2.5% Heal.(4) 8% and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
Flora Fatalis
Flora Fatalis
Flora Fatalis champions harvest enemies on takedown, gaining:(1) 10 Mana(2) and grant a 8% max Health heal to the lowest Health ally.
Greenfather
Greenfather
(1) Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant.
Inferno
Inferno
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.(2) 1% Burn, 33% Wound(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher(5) Ignite 2 shop slots, 3.5% Burn(7) Ignite 4 shop slots, 4.5% Burn
Lunar
Lunar
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
Field 3 Solar and 3 Lunar champions to activate Eclipse.(2) 7%, 7%(3) 10%, 10%(4) 14%, 14%(5) 18%, 18%
Old Growth
Old Growth
(1) Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health.
Primal
Primal
Choose one of four Primal Blessings.
Blessing of the Bear:Primal damage executes enemies below 12% Health.
Blessing of the Phoenix:Every 15 Primal takedowns, gain a component. Max 4.
Blessing of the Tiger:After 6 seconds, Primal champions gain 35% Attack Speed and your team gains 15% Attack Speed
Blessing of the Turtle:Your team heals for 4% of their max Health every 4 seconds.(2) Choose a blessing.(4) Choose a second blessing.
Riftbeast
Riftbeast
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff(5) Every 3 combats, your next shop is overrun with Riftbeasts.(7) On combat start and every 5 seconds Riftbeasts grow gaining
5% 5% 5%
+5 +5 +50 +1
(10) +2 maximum team size
Rival
Rival
Only applies to your strongest Rival.(1) Only active while fielding 1 Rival.
Rivals collect takedowns, gaining 3 if they takedown another Rival.
(1) Rivals collect takedowns, gaining 3 if they takedown another Rival.
Takedowns evolve Kha'Zix, permanently granting him your choice of Executioner, Rapidfire, Ravager, or Spellweaver.
Rengar grants 2/3/5 gold every 8 takedowns. After 30 takedowns, your team gains 5% Attack Damage plus 0.2% per additional takedown.
(2) Rivals can be fielded together, and their abilities grant each other bonuses.
Solar
Solar
(3) Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion:
1 : Increase shield and magic damage by 1% for each 3-star.
3 : 15% and 12
5 : Convert 40% of the bonus magic damage to true damage.
8 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.
Sprykin
Sprykin
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
The BFF’s attacks and Ability change if the Rider is melee or ranged.(3) The Rider gains
15% and 15%
(5) 40% 35%, and 50% of the BFF's Ability applies to your Sprykin champions.(7) 45% 45%, and 100% of the BFF's Ability applies to your Sprykin champions.
Thornmaiden
Thornmaiden
(1) Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.

Classes

Adaptor
Adaptor
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.
Adaptors gain Ability Power or Attack Damage, depending on which is higher.(2) 25% OR (3) 35% OR (4) 50% OR
Apex Predator
Apex Predator
(1) Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
Brawler
Brawler
Your team gains 120 max Health. Brawlers gain more.(2) 25%(4) 40%(6) 65%
Defender
Defender
Your team gains 12 Armor and Magic Resist. Defenders gain more.(2) 25 (4) 60 (6) 120
Executioner
Executioner
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.(2) Executioners gain Precision and 15% Critical Strike Chance.(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.(4) Bleed damage increased to 40%.
Hunter
Hunter
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.(2) 20%(3) 30%(4) 45%(5) 65%
Invoker
Invoker
Your team gains Mana Regen, increased for Invokers.(2) 1 | 3(3) 1 | 4(4) 2 | 6(5) 2 | 9
Juggernaut
Juggernaut
Your team gains Durability. Juggernauts gain more.(2) 4% or 20%(4) 6% or 33%(6) 8% or 45%
Monolith
Monolith
(1) Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.
Rapidfire
Rapidfire
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.(2) +3% per Attack(3) +5% per Attack(4) +8% per Attack(5) +12% per Attack
Ravager
Ravager
Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.(2) 12% Bonus Damage(4) 25% Bonus Damage(6) 40% Bonus Damage
Spellweaver
Spellweaver
Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.(2) 10%, +1% per cast(4) 30%, +1% per cast(6) 55%, +2% per cast
Summoner
Summoner
Summoners empower their summons in different ways.
Yorick: +30% Health
Azir: +20% Damage
Mama Beak: +45% Damage
Zyra: +4 Plant Attacks(2) Empower Summons(3) Improve each effect by 50%
Vanguard
Vanguard
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.(2) 18% max Health(4) 30% max Health(6) 40% max Health. Gain 5% Durability while Shielded.